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Increase motivation in learning Java Programming Fundamentals using Gamified Moodle: Case: Central University of Ecuador

机译:增加使用赌博Moodle学习Java编程基础的动机:案例:厄瓜多尔中央大学

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Gamifying learning environments, combining classroom with gamified e-Learning platform, is one of the educational proposals that increases motivation and commitment of the students in the learning process. This research analyzes, quantitatively and qualitatively, the use of Gamified Moodle as a tool to improve the above mentioned parameters by the completion of autonomous tasks, in a Java Programming Fundamentals course at the Central University of Ecuador.
机译:赌博学习环境,将课堂与游戏电子学习平台合并,是提高学生在学习过程中的动力和承诺的教育建议之一。本研究分析,定量和定性,使用赌博Moodle作为一种通过完成自主任务来改善上述参数的工具,在厄瓜多尔中央大学的Java编程基础课程中完成自主任务。

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