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Game design workshop to develop computational thinking skills in teenagers with Autism Spectrum Disorders

机译:游戏设计研讨会在具有自闭症谱系障碍的青少年发展计算思维技能

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Computational Thinking (CT) has been described as the use of abstraction, automation and analysis skills for problem solving, thus becoming a set of fundamental skills for the 21st century. Many initiatives have emerged to promote early development of CT skills. However, to date, there are no studies in which CT is developed in minority groups, such as individuals with Autism Spectrum Disorders. In this paper we present the design and evaluation of a Game Design Workshop aimed at teenagers with Autism Spectrum Disorders. An analysis of the artifacts produced by the participants of a pilot offering of the workshop was performed using a rubric for CT skills acquisition. The results showed that the participants, all of them with high-functioning autism and no previous experience with programming, acquired intermediate level skills related to CT.
机译:计算思维(CT)被描述为使用抽象,自动化和分析技巧解决问题,从而成为21世纪的一系列基本技能。许多举措出现促进CT技能的早期发展。然而,迄今为止,没有研究CT在少数群体中开发的研究,例如具有自闭症谱系障碍的个体。在本文中,我们展示了针对自闭症谱系障碍的青少年的游戏设计研讨会的设计和评估。对研讨会试点提供的参与者产生的伪影的分析是使用CT技能获取的量规进行的。结果表明,参与者,所有这些都具有高效的自闭症,并且没有以前的编程经验,获得了与CT相关的中级技能。

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