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Interactive Editing of Human Locomotion on an Arbitrary Motion Path

机译:任意运动路径对人体运动的互动编辑

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This paper introduces an interactive editing system for a human locomotion which considers quantitative and qualitative aspects of motion and suggests two editing processes to generate a convincing output animation. Based on a minimal set of sample locomotion clips containing only straight motion paths, an animator controls a character's motion path and stylistic posture changes during the editing processes. During quantitative editing, our system generates a locomotion sequence following a curved motion path specified by an animator. Key-times of foot strikes are detected automatically for each sample in order to specify motion cycles which are appended and interpolated for a continuous and smooth output sequence. Additionally, the system provides a timing interface in order to specify temporal points of transition from one sample to another. In addition, qualitative editing is supported by incorporating a procedural system which provides a set of controllable parameters to facilitate posture editing. Initiated with a sample clip, this process produces motion that differs stylistically from any in the sample set, yet preserves the high quality of datadriven motion. A post-processing step enforces foot constraints, and modifies the character's posture to account for important physical forces acting on the body while navigating a curved path. As shown in the experimental results, our system provides intuitive interfaces for editing motion capture clips and generates realistic locomotion at interactive speed.
机译:本文介绍了一种用于人类运动的交互式编辑系统,其考虑了运动的定量和定性方面,并提出了两个编辑过程来生成令人信服的输出动画。基于仅包含直线运动路径的最小样本机置剪辑,动画仪在编辑过程中控制字符的运动路径和风格姿势的变化。在定量编辑期间,我们的系统在由Animat指定的曲线运动路径之后生成机置序列。为每个样本自动检测脚击的键时次级,以便指定所附的运动循环,并为连续和平滑的输出序列插值。另外,系统提供定时界面​​,以便将从一个样本指定到另一个样本的时间点。此外,通过结合一个程序系统,支持定性编辑,该程序系统提供一组可控参数来促进姿势编辑。用样本剪辑启动,该过程产生了与样本集中的任何内容的方式不同的运动,但保留了高质量的DataDrive运动。后处理步骤强制执行脚限制,并修改角色的姿势,以考虑在导航弯曲路径的同时作用在身体上的重要物理力。如实验结果所示,我们的系统提供了直观的接口,用于编辑运动捕获剪辑并以交互式速度产生现实运动。

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