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Algorithm of Hardy Function Interpolation and Its Visualization in the Formation of the Virtual Battlefield Terrain

机译:虚拟战场地形形成中Hardy函数插值的算法及其可视化

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摘要

This thesis puts forward the idea of using the searching method to retrieve two kinds of data points of the circle and the square to generate DEM data of the collected discrete points by means of using C# language and OpenGL DLL, thus realizing the visualization of the three-dimensional virtual terrain from contours on the two-dimensional surface. This thesis makes a comparison and analysis of the visualization effect which indicates that this algorithm is quick and effective. This research has a certain reference value for the formation of the virtual battlefield terrain.
机译:本文提出了使用搜索方法来检索圆的两种数据点和正方形的想法,以通过使用C#语言和OpenGL DLL生成收集的离散点的DEM数据,从而实现了三个的可视化 - 从二维表面上的轮廓上的多维虚拟地形。本文进行了比较和分析了可视化效果,这表明该算法快速有效。该研究具有一定的参考价值,用于形成虚拟战场地形。

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