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Grand Canonical Minority Games with Variable Strategy Spaces

机译:大规范少数民族游戏与可变策略空间

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A simplified model of an economic market is the minority game. In each round players choose to join one of two sides, - 1 or 1. Those on the minority side at the end of a round earn a positive point. The players make decisions about the alternative based on the past data. The aim of our paper is to investigate what occurs in a modified minority game which involves two features as follows: 1. the change of the number of attendees and 2. the evolution of agents' strategies. In such a naturally extended minority game, we found that the probability density function(PDF) of price changes in our model mostly follows Gaussian function. However the PDF of price changes in real markets is known for not being Gaussian function. This result implies that we may have to modify the setteings of minority games.
机译:经济市场的简化模型是少数民族游戏。在每个圆形球员中,选择两个侧面, - 1或1.少数侧的少数一轮的那些赢得积极点。球员基于过去的数据做出关于替代方案的决定。本文的目的是调查改进的少数民族游戏中发生的内容,这些游戏涉及两个特征,如下所示:1。与会者数量的变化和2.代理商的策略的演变。在这种自然扩展的少数民族游戏中,我们发现我们模型价格变化的概率密度函数(PDF)主要遵循高斯函数。然而,真正市场的价格变化的PDF是没有高斯函数的。这一结果意味着我们可能必须修改少数群体游戏的定位。

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