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ASSESSING BOTH TECHNICAL AND ARTISTIC SKILLS IN DIGITAL MEDIA COURSES WITHIN A TECHNOLOGY PROGRAM

机译:在技​​术计划中评估数字媒体课程的技术和艺术技能

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Digital media courses are usually found in art or communications departments where the instructional emphasis is weighted toward artistic and creative aspects of project development. In digital media courses offered in departments oriented to the technical professions, such as computer science and engineering technology, the instructional emphasis is usually on technical skills. Regardless of where these courses are housed, graduates working in animation, 3D visualization, and interactive media fields are finding that an ability to apply both technical and creative skills is necessary. This presents challenges in classrooms where students range from the "very artistic/somewhat technical" to the "very technical/somewhat artistic", not least of which is how to assess projects in which both technical and artistic skills must be demonstrated. There is often a negative perception of the critique process as being purely subjective. This "that's-just-the-teacher's-opinion" perception often becomes the stopping point in attempts to get students to recognize critique as part of an iterative development of a design solution. How we handle this assessment can be the difference between a student seeing critique as truly constructive criticism, or merely a matter of opinion. This researcher has developed a comprehensive method that addresses both objective and subjective criteria while giving students confidence in the validity of the critique. In this method, peer and instructor feedback is given informally as students develop their ideas, and formally at project completion with a traditional class critique. This is followed by completion of an on-line form incorporating Rikert scales and comment fields for specific criteria. Works being evaluated are also posted so students can view each piece as they complete the form. Results are compiled into a database, and a password protected report is automatically generated for each student showing the average ranking for each question and compiled comments. Anonymity is preserved, allowing students a comfortable way to provide honest feedback to classmates. Students can use this report to guide revisions to their work, and the instructor can use it to evaluate how the class, and each student, understands the principles being taught, and how their abilities to think critically are developing. By tracking averages of student evaluations over several years, it has been found that peer feedback and instructor feedback closely correlate, providing affirmation of the critique to the student, and support for the final grade.
机译:数字媒体课程通常在艺术或通信部门找到,其中教学重点是项目开发的艺术和创造性方面的加权。在以电脑科学与工程技术等技术专业为导向的数字媒体课程,教学重点通常是技术技能。无论这些课程都在哪里,在动画,3D可视化和互动媒体领域工作的毕业生都发现需要一种技术和创造性技能的能力。这呈现了教室的挑战,学生范围从“非常艺术/有点技术”到“非常技术/有点艺术”,尤其是如何评估必须证明技术和艺术技能的项目。批判过程通常存在负面看法,因为纯粹主观。这“这是一位教师的意见”的看法经常成为试图让学生认识到批评的停止点作为设计解决方案的迭代开发的一部分。我们如何处理这项评估可能是学生认为批评的学生与真正建设性批评的差异,或者仅仅是意见问题。该研究人员开发了一种全面的方法,解决了目标和主观标准,同时让学生对批评的有效性的信心。在这种方法中,随着学生培养他们的想法,并正式在与传统阶级批评的项目完成中,对等体和教练反馈。这是完成结合rikert尺度和注释字段的在线形式,以获取特定标准。还发布了评估的作品,因此学生可以在填写表格时查看每件事。结果将编译为数据库,并且为每个学生自动生成密码保护报告,显示每个问题和编译评论的平均排名。匿名保留,让学生提供一种舒适的方法来向同学提供诚实的反馈。学生可以使用本报告来指导对其工作的修订,并且教师可以使用它来评估课程和每个学生如何了解所教导的原则,以及他们的能力如何批判性地发展。通过在几年内跟踪学生评估的平均数,发现对等反馈和教练反馈密切相关,为学生提供批评,并支持最终成绩。

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