首页> 外文会议>American Society for Engineering Education Annual Conference and Exposition >RESISTANCE IS FUTILE: A NEW COLLABORATIVE LABORATORY GAME BASED LAB TO TEACH BASIC CIRCUIT CONCEPTS
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RESISTANCE IS FUTILE: A NEW COLLABORATIVE LABORATORY GAME BASED LAB TO TEACH BASIC CIRCUIT CONCEPTS

机译:抵抗是徒劳的:基于新的协作实验室游戏,教授基本电路概念

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In recent years, gamification of education has proven to be an effective paradigm in modern pedagogy. Following the success their previous work "Sector Vector", the authors now present a new game-based laboratory to highlight the manipulation and calculation of resistors in circuits. In Game of Ohms [1] the lesson of electrical resistance is delivered as an interactive exercise building an intricate circuit. As the game progresses, students are forced to make short and long term plans to modify an evolving circuit which meets primary and secondary objectives (such as total resistance). Each turn of the game requires on-the-fly calculations of resistor combinations in both series and parallel permutations. Students are also exposed to the creation of a modular circuit which does not always conform to standard textbook examples. Together, in an interactive fashion, they must evaluate and analyze a potentially complex overall circuit diagram. The power of disguising the lesson in a game based exercise is examined. Results of student engagement and concept retention have been shown to increase due to the dynamic environment and competitive nature established in the gaming environment. In this paper, we will discuss both the concept of the lab-based game itself, as well as the pedagogical implications of the implementation of this gaming medium versus the traditional resistor combination laboratory exercise.
机译:近年来,教育博彩已被证明是现代教育学的有效范式。在成功之前,他们以前的工作“部门向量”,作者现在介绍了一个新的基于比赛的实验室,以突出电路中电阻器的操纵和计算。在欧姆的游戏中[1]电阻的课程作为交互式运动,构建复杂电路。随着游戏的进展,学生被迫制定短期和长期计划来修改符合初级和次要目标的不断变化的电路(例如总阻力)。游戏的每次转弯都需要在串联和并行置换中采用电阻组合的动态计算。学生也接触到创建模块化电路,这并不总是符合标准教科书示例。以互动方式在一起,他们必须评估和分析潜在的复杂的整体电路图。检查了伪装在基于游戏的运动中的课程的力量。由于游戏环境中建立的动态环境和竞争性,学生参与和概念保留的结果已被证明增加。在本文中,我们将讨论基于实验室的游戏本身的概念,以及该游戏介质的实施的教学意义与传统的电阻组合实验室运动相比。

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