This paper discusses the process of conceptualising and graphically mapping narrative into a 3D computer generated environment using the example of the experimental interactive drama production of Gormenghast Explore. This mapping is represented by a Storymap, which combines spatially organised and reconfigurable narrative. Combining architecture theory and practice with interactive design, this new approach illustrates how principles of urban planning and character development work together to create a new template for the digital landscape.
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