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Game-Based Learning Development Process: an exploratory analysis of game development companies in Brazil

机译:基于游戏的学习开发过程:巴西游戏开发公司的探索性分析

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The development industry of the electronic games has a considerable comprisement, in both productivity and in the possibility to work with interdisciplinary matters in the process of cognitive and computational development. Considering the educational factors that the electronic games can provide, this paper has as the aim to identify how the educational electronic games are being developed by companies of Brazilian games development and if there is some specific process for the educational area. The aim of this study was to identify which development process used by these companies are, and if there is some specific development process for the educational area to the light of cognitive abilities. The methodological approach used was a qualitative research classified as an exploratory research. During the research it was identified that these companies use development processes adapted, there is not a specific process for the educational electronic games with cognitive and educational comprisement.
机译:电子游戏的开发行业在生产力和在认知和计算发展过程中使用跨学科事项的可能性具有相当大的限制。考虑到电子游戏可以提供的教育因素,本文旨在确定教育电子游戏是如何由巴西游戏开发公司开发的,以及教育领域有一些具体过程。本研究的目的是确定这些公司使用的哪个开发过程,以及教育领域有一些特定的发展进程,以避免认知能力。使用的方法方法是一个定性研究,被归类为探索性研究。在研究期间,它发现这些公司使用开发过程适应,没有认知和教育收缩的教育电子游戏没有具体过程。

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