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Temperature feedback in virtual environments

机译:虚拟环境中的温度反馈

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摘要

Virtual reality (VR) is known as one of the most exciting computer-related technologies. Although its definition is still vague among experts, it is expected that a VR system should give the user an experience of being 'immersed' in a synthesized environment. Aims of this deeper level of user immersion range from the look-like of the scenes where realistic rendering is one of the goals (vision stimulus), to interaction paradigms through the use of, e.g., dataglove peripherals type, to acoustics (earring stimulus) trying to merge as much as possible the human senses towards the desired immersion. Attempting to increase the previously mentioned realism, an extra sensorial perception is recalled and the user is exposed to the feeling of 'virtual comfort' by means of a new parameter: the temperature. The obtained results concentrate on interaction paradigms and couple input/output feedback, emphasizing the factor 'presence.' The prototype, although conceptually simple, brings together within a couple of virtual scenarios, a software/hardware solution, so far original in this field.
机译:虚拟现实(VR)被称为最令人兴奋的计算机相关技术之一。虽然其定义仍然含糊不清,但预计VR系统应给用户在合成环境中“沉浸”的经验。这种更深入的用户浸没范围从现实渲染是目标(视觉刺激)之一的场景中,通过使用例如Dataglove外围设备型对声学(耳环刺激)来交互范例。尽可能地合并人类对所需的浸没来合并。试图增加先前提到的现实主义,召回了一种额外的感知感知,并且通过新的参数将用户暴露于“虚拟舒适”的感觉:温度。所获得的结果集中在互动范式和耦合输入/输出反馈中,强调因子存在。虽然概念上简单,但虽然概念性简单,但在这一领域的迄今为止,软件/硬件解决方案中的几个虚拟场景中携带。

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