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Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics

机译:戏剧性的叙事逻辑:将戏剧与运营逻辑集成到故事名称中

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Many videogames seek to be story-driven, incorporating story elements such as a hero-driven plotline, dramatic conflict and story structure in order to increase player immersion and engagement. Storygames have been discussed by theorists such as Buckles, Murray and Reed. However, the issue of the integration of dramatic devices with the playable system and operational logics in interactive narratives has not been adequately explored. Through close readings of two storygames, Disco Elysium and Her Story, this paper aims to investigate how narrative logics can be integrated into storygames in the context of Aristotelian drama, and how dramatic narrative units integrate operationally with the playable system. It also proposes a type of storygame, the dramatic storygame, where the playable system is closely tied with the processing and production of dramatic narrative units.
机译:许多视频游戏寻求成为故事驱动的,纳入故事元素,如英雄驱动的地平线,戏剧性冲突和故事结构,以增加玩家浸入和参与。故事老名是由扣,默里和芦苇等理论家讨论的。然而,互动叙事中与可玩系统和运营逻辑集成的戏剧性设备集成的问题尚未得到充分的探索。通过近视两位故事,迪斯科·米斯利昂和她的故事,旨在调查aristotelian戏剧背景下的叙事逻辑如何集成到故事中,以及戏剧叙事单位如何使用可玩系统进行戏剧性地集成。它还提出了一种故事名称,戏剧性故事演数,可玩系统与戏剧叙事单位的加工和生产密切相关。

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