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Using Gamified Solutions in Pediatric Diabetes Self-management: A Literature Review

机译:在儿科糖尿病自我管理中使用赌博解决方案:文献综述

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Gamification, the use of game elements and techniques, is increasingly being used in healthcare field. This paper reviews the literature on the application of design and technology in improving the quality of healthcare services using gamification, specifically on diabetes self-management. It proposes the use of game elements to help diabetic children better manage their lifelong condition. The paper concludes by presenting a design proposal for further research on the potential use of gamification to promote adherence to a recommended diabetic protocol.
机译:游戏化,使用游戏元素和技术,越来越多地用于医疗保健领域。本文综述了设计和技术在采用赌博的提高医疗服务质量的应用,特别是在糖尿病自我管理中的应用。它建议使用游戏元素来帮助糖尿病儿童更好地管理他们的终身状况。本文通过提出了进一步研究潜在利用赌博的设计建议,促进依赖推荐的糖尿病方案。

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