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Arm Games for Virtual Reality Based Post-stroke Rehabilitation

机译:基于中风后康复的虚拟现实的ARM游戏

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Stroke is a leading cause of serious long-term disability. World Health Organization (WHO) published that the second leading of death is stroke accident and every year, 15 million people worldwide suffer from stroke attack, two-thirds of them have a permanent disability. Muscle impairment can be treated by intensive movements involving repetitive task, task-oriented and task-variegated. Conventional stroke rehabilitation is expensive, less engaging and at the same time need more time for the rehabilitation process and need more energy and time for the therapist to guide the stroke-survivor. Modern stroke rehabilitation is more promising and more effective with modern rehabilitation aids allowing the rehabilitation process to be faster, however, this therapist method can be obtained in the big cities. To cover the lack of rehabilitation process in this research will develop and improve post-stroke rehabilitation using games. This research using electromyography (EMG) device to analyze the muscle contraction during the rehabilitation process and using Kinect XBOX to record trajectory hands movements. Five games from movements sequence have designed and will be examined in this research. This games obtained two results, the first is the EMG signal and the second is trajectory data. EMG signal can recognize muscle contractions during playing game and the trajectory data can save the pattern of movements and showed the pattern to the monitor. EMG signal processing using time or frequency feature extractions is a good idea to obtain more information from muscle contractions, also velocity, similarities and error movements can be obtained by study the possible approaches.
机译:中风是严重长期残疾的主要原因。世界卫生组织(WHO)公布的第二大死亡是意外中风,每年,全世界有1500万人中风遭受攻击,其中的三分之二有一个永久的残疾。肌肉损伤可以通过包括重复的任务,任务导向和任务杂色密集的运动治疗。传统中风康复是便宜,更引人入胜,在康复过程,同时需要更多的时间和需要更多的精力和时间,治疗师指导中风幸存者。现代中风康复更有前途,并与现代康复援助使康复过程要快一些,但是,可以在大城市获得这种治疗方法更有效。为了弥补缺乏康复过程中,本研究将开发并使用游戏改进后的中风康复。这项研究利用肌电图(EMG)设备来分析在康复过程中的肌肉收缩,并使用Kinect的XBOX记录轨迹的手运动。从运动序列的五场比赛已经设计,并将在本研究进行审查。此游戏获得的两个结果,第一个是EMG信号,第二个是轨迹数据。 EMG信号可以在玩游戏的过程中认识到肌肉收缩和轨迹数据可以保存运动的模式和显示模式监视器。使用时间或频率特征提取EMG信号处理是可以通过研究可能的方法来获得一个好主意,从肌肉收缩,也速度,相似性和错误动作获得更多的信息。

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