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(1397.pdf) VISUAL ARTS IN EDUCATION (VA.E). A LEARNING EXPERIENCE BASED GAME

机译:(1397.PDF)教育中的视觉艺术(VA.E)。 基于学习体验的游戏

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In an era characterized by an overabundance of messages (Sanchez, 1997), visual illiteracy,caused by ignorance of the code, leaves the consumer in a precarious situation of helplessness tothe messages they receive from various media and communication (Ferres, 1996).The school, in their pedagogical students are taught by traditional linguistic content, is opening agap that separates it from the most innovative contemporary teaching. These didactics propose ahigher level of criticality by students, developing skills and operational skills within what to teach?(From Zubiría, 1994). This is achieved through modern practices and sentimental emotionaldevelopment of each individual within a "know-how" and "know how to be" in line with thedemands of the new knowledge society and information. We need, therefore, contain medialiteracy in schools, in order to show the importance of this dynamic and its impact on the citizensof today and tomorrow (Beltran and Calderon, 2007).These and other reasons are why we need to develop in our young people skills that will facilitatethe critical reception of media, achieving a better reading of the messages they consume, andtherefore can reduce the negative effects that the media produced in their personal and socialdevelopment and social. This, with the support of the school, starting with the earliest stages ofeducation and continuing progressively throughout the entire education system up to theUniversity, must help educate students with skills and competencies that enable them to play abetter role within society. Media literacy is a vehicle for achieving this goal.Visual Arts in Education (VA.E) is a research project based on the teaching and learning ofcontemporary visual arts in kindergartens and elementary schools. Its main objective is to analyzethe use and implementation in SEK schools in the Community of Madrid, a suitcase teachingcreated by the General Division Promotion of Fine Arts of the Ministry of Education, Culture andSports: The KIT E.CO.This training material is designed as a proposal of visual literacy for children from 4 to 10 yearsold. Its main objective is to motivate them in a process of analysis and discovery of the picturesthroughout the game, understanding, appreciation and apprehension of the visual arts. In this way,they become stakeholders in the process of creating your own visual code. The present paper ispart of a parallel investigation to the overall objectives of the project, which aims to evaluate theteaching of it. To analyze the development of cognitive abilities and creative that will occur in thechild of this age with the use of KIT and achieving key learning objectives through the image andall, from units of inquiry as part of an international and bilingual education.
机译:在一个时代,其特征在一起,其特征在于一定的消息(Sanchez,1997),由代码无知引起的视觉文盲,使消费者留下了他们从各种媒体和通信(Ferres,1996)获得的无奈的消息的情况下的不稳定情况学校,在他们的教学学生被传统的语言内容教授,正在打开AGAP,将其与最具创新性的当代教学分开。这些教学方法提出了学生的临界程度,在教学中发展技能和运营技巧?(来自Zubiría,1994)。这是通过在“专有技术”中的现代实践和悲伤情绪的情感发展和“知道如何成为如何成为”的新知识社会和信息。因此,我们需要在学校中含有METIALITACTICE,以展示今天和明天和明天对公民的重要性及其对公民的影响(Beltran和Calderon,2007)。这些原因是我们需要在我们年轻人中发展的原因将有助于培养媒体的关键招待会的技能,从而更好地阅读他们消耗的信息,因此可以降低媒体在个人和社会发展和社会中产生的负面影响。在学校的支持下,从学校的支持,从最早的教育阶段和整个教育系统逐步持续到AILUniversity,必须帮助教育学生的技能和能力,使他们能够在社会中发挥儿童发挥作用。媒体素养是一种实现这一目标的车辆。教育中的艺术(va.e)是一个基于幼儿园和小学的古代视觉艺术教学和学习的研究项目。其主要目标是分析马德里社区的SEK学校中的使用和实施,这是教育部的普通术,文化和体育艺术的普通艺术的行李箱教学的行李箱:套件e.co.this培训材料设计为4至10岁儿童的视觉扫盲提案。其主要目标是激励他们在博弈,了解,欣赏和逮捕视觉艺术的博弈分析和发现过程中。通过这种方式,他们成为创建自己的视觉代码的过程中的利益相关者。本文索引对项目总体目标的平行调查,旨在评估其缩写。为了分析认知能力和创造力的发展,将在今年时代的利用,利用套件和通过形象的图像,从询问单位,作为国际和双语教育的一部分,从询问单位实现重点学习目标。

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