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(1956) EDUCATIONAL POTENTIAL MAPPER - A SEMANTIC-BASED TOOL FOR ANALYSING AND DESIGNING SERIOUS GAMES

机译:(1956年)教育潜在映射器 - 一种分析和设计严重游戏的语义工具

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摘要

The aim of this work is to make a further step towards the definition of a methodological framework able to support the design process of a Serious Games. In particular, a design tool, the Educational Potential Mapper (EPM), based on the semantic network analysis of the FrameNet lexical database is presented. The design of a classical management/construction game is reported as an example scenario to demonstrate the advantages of the proposed tool.
机译:这项工作的目的是进一步迈向能够支持一个严重游戏设计过程的方法框架的定义。特别是,介绍了基于Framenet词汇数据库的语义网络分析的设计工具,教育潜在映射器(EPM)。古典管理/施工游戏的设计被报告为示例性方案,以证明所提出的工具的优势。

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