首页> 外文会议>International Technology, Education and Development Conference >(2197) ADVANCED WEB3D INFORMATION VISUALIZATION TECHNOLOGY SUPPORTING LEARNING BY DOING AND TRANSDISCIPLINARY THINKING AT K-12 EDUCATION: ANALYZING A USE CASE WORKSHOP
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(2197) ADVANCED WEB3D INFORMATION VISUALIZATION TECHNOLOGY SUPPORTING LEARNING BY DOING AND TRANSDISCIPLINARY THINKING AT K-12 EDUCATION: ANALYZING A USE CASE WORKSHOP

机译:(2197)先进的Web3D信息可视化技术通过在K-12教育中进行和跨学科思考支持学习:分析用案例研讨会

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Interactive media referent to interactive computer graphics and advanced information visualizationtechnologies (AIVT) have supported researchers' investigation about how stimulating individuals'cognition and learning skills through using bi-dimensional (2D) and three-dimensional (3D) digitalenvironments and simulations at higher education. On the other hand, there have been educationalchallenges such as how to introducing to and encouraging students to learn and use AIVT forunderstanding sciences concepts at k-12 education levels. And throughout these actions stimulatingand amplifying individuals' cognitive, learning and technical skills across and related to researching,reading, writing, producing and visualizing 2D and 3D digital content through applying accessible webbasedinterfaces and technologies. This use case has addressed these educational challengesthrough an analysis of a human computer interaction (HCI) and beyond referent to a three hoursinteractive and exploratory learning by doing and transdisciplinar thinking workshop at k-12 educationlevel supported by an accessible Web3D based AIVT, called X3DOm framework. X3Dom multimediafeatures, plus the possibility of integrating them in a blog created during the workshop, allowedindividuals using this AIVT framework as a learning, teaching and reflective tool. This through applyinga combination of web-based scripting languages, computer programming techniques, diverse schoolcurricula's scientific concepts, computer graphics, a personal computer, a smartphone, 2D and 3Dweb-based interfaces, a low cost text editor and a image editor programs, a sheet of paper used fordrawing and making calculations, an internet connection, web browsers, and interactive 3Dinformation visualizations. This paper presents a qualitative analysis of the mentioned workshop withina transdisciplinar view. The analysis has support of the distributed cognition approach, including anintegration of ethnographic and action research data collection techniques such as field study,participatory observation and still images gathered in a natural environment. In addition, a conceptualinteractive interdisciplinary knowledge based learning framework that encompasses a combinationamong distributed cognition, immersive education, constructionism, transdisciplinarity and the field ofdigital humanities (DH) features has sustained this empirical use case implementation and analysis.Similar to aims and achievements in a related work, in terms of stimulating individuals' cognitive andlearning aspects based on using a combination of HCI, 3D digital spaces and techniques as well asscientific knowledge. This analysis of the use case has indicated an inclusive potential for employingaccessible Web3D based AIVT, such as the X3Dom framework, to producing digital content based onlearning and applying curricula's scientific concepts such as math, geometry, arts, languages andinformation technology in real time, since k12 levels. This interactive learning/teaching approach canand has been an effective way for subjects acquiring information and enhancing understanding duringthe learning by doing and transdisciplinar thinking processes. These processes can and haveencouraged critical thinking and problem-solving, recalled and/or enhanced individuals' digital literacyperformance and cognitive skills such as attention, spatial thinking, reading, writing, communicatingand researching abilities.
机译:互动媒体所指交互式计算机图形和先进的信息visualizationtechnologies(AIVT)支持了研究人员的有关如何刺激individuals'cognition并通过使用两维(2D)和三维(3D)digitalenvironments和模拟在高等教育学习技能的调查。在另一方面,已经有educationalchallenges比如如何引进并鼓励学生学习和使用AIVT在K-12教育水平forunderstanding科学概念。纵观这些行动stimulatingand放大个人的认知,学习,并在技术技能和相关的研究,阅读,写作,生产和应用,通过访问webbasedinterfaces和技术,可视化的2D和3D数字内容。这个用例已经解决了这些教育challengesthrough一个人机交互的分析(HCI)及以后指涉到三个hoursinteractive和探索实践中学习,在通过一个可访问的Web3D基于AIVT支持K-12 educationlevel transdisciplinar思维车间,叫X3DOm框架。 X3Dom multimediafeatures,加上在研讨会期间创建了一个博客整合它们的可能性,使用这种AIVT框架作为学习,教学和反射工具allowedindividuals。这通过基于网络的脚本语言,计算机编程技术,多样化的schoolcurricula的科学概念,计算机图形学,个人电脑,智能手机的applyinga组合,2D和基于3Dweb接口,一个低成本的文本编辑器和图像编辑器程序,片纸张使用有着最杰出和进行计算,互联网连接,Web浏览器和交互式可视化3Dinformation。本文介绍了上述研讨会withina transdisciplinar视图的定性分析。分析了支持分布式认知的方法,包括人种学和行动研究的数据收集技术,例如实地考察,参与观察和仍然聚集在自然环境中的图像anintegration的。此外,基于conceptualinteractive跨学科知识的学习框架,涵盖combinationamong分布式认知,身临其境的教育,建构主义,跨学科和人文ofdigital(DH)域的要素已经持续这种经验性使用案例实施和analysis.Similar以目标和成就相关工作中,促进基于使用HCI的组合个人认知andlearning方面而言,3D数字空间和技术,以及asscientific知识。用例的这种分析已经表明了employingaccessible的Web3D基于AIVT,如X3Dom框架包容性的潜力,以数字内容制作基于onlearning和应用课程的科学概念,如数学,几何,艺术,语言及信息技术实时,因为K12水平。这种互动式的学习/教学方法canand一直为主体获取信息和提高做和transdisciplinar思维过程的了解duringthe学习的有效途径。这些过程可以和haveencouraged批判性思维和解决问题的能力,召回和/或增强个人数字literacyperformance和认知技能,如注意力,空间思维,阅读,写作,communicatingand研究能力。

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