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Designing Augmented Reality Navigation Visualizations for the Vehicle: A Question of Real World Object Coverage?

机译:设计用于车辆的增强现实导航可视化:真实世界对象覆盖问题?

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Augmented reality head-up displays are emerging in automotive industry. While they have obvious advantages by showing needed information directly within the field of vision and at the exact location, problems as overlaying real world objects could occur that might lead to driver inattention. We introduce relevant design factors for augmented reality navigation visualizations and present a driving simulator study, where different augmented reality navigation designs were evaluated and the degree of coverage was varied. Performance criteria as well as subjective measurements were recorded. We found differences between the designs concerning their subjective acceptance and their navigation performance, but none of those differences could solely be explained by their degree of coverage. Future work is needed to determine effects in terms of coverage.
机译:在汽车行业中出现了增强现实的朝上显示。虽然它们通过直接在视野和确切的位置显示所需信息而具有明显的优势,但可能会导致驱动程序疏忽的覆盖现实世界对象的问题。我们为增强现实导航可视化引入相关的设计因素,并呈现驾驶模拟器研究,其中评估了不同的增强现实导航设计,并且覆盖程度变化。记录绩效标准以及主观测量。我们发现了有关其主观接受及其导航性能的设计之间的差异,但这些差异都不可以通过其覆盖程度来解释。需要未来的工作来确定在覆盖范围内的影响。

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