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Evaluation and implementation of cognitive ergonomics in e-wallet redesign to reduce experience effort of e-wallet user

机译:电子钱包中的认知人体工程学的评估与实施重新设计,以减少电子钱包用户的经验

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Communication technology in Indonesia is growing rapidly and has an impact on the changing behaviour of Indonesian people, which makes industrial sectors use technology as the value of its products. One example of industry that use technology as the value of its product is payment gateway. It is also supported by Indonesia which is now entering the cashless era. E-wallet is one of payment gateway product that has the potential to be a product of the ideal payment. E-wallet is an electronic wallet that is basically a part of server-based electronic money. However, its current use is still not much demanded by the public because e-wallet products that currently use by most people are difficult and require big effort in its use. Whereas as a product which adopt a "wallet" concept, e-wallet should be equipped with the experience of using a physical wallet those are low-effort experience and ease of use. Therefore, this study aims to evaluate mobile e-wallet application by measuring cognitive load resources and evaluating user experience of e-wallet, then providing new design output that comes with the experience of using physical / conventional wallets and more user oriented. Evaluation was performed on e-wallet application object, namely OVO Wallet, with performance metrics and self-reported metrics measurement. The results of these evaluations will serve as the basis for designing new designs of e-wallet products.
机译:印度尼西亚的通信技术正在迅速增长,对印度尼西亚人民的不断变化的行为产生影响,这使工业部门使用技术作为其产品的价值。使用技术作为其产品价值的行业的一个例子是付款网关。它也由印度尼西亚支持,现在正在进入无现金时代。电子钱包是支付网关产品之一,有可能成为理想支付的产品。电子钱包是一种电子钱包,基本上是基于服务器的电子货币的一部分。然而,它目前的使用仍然不多是公众所要求的,因为大多数人目前使用的电子钱包产品很困难,并且需要大量努力。虽然作为采用“钱包”概念的产品,但E-Wallet应配备使用物理钱包的经验,那些是低努力的经验和易用性。因此,本研究旨在通过测量认知负载资源和评估电子钱包的用户体验来评估移动电子钱包应用,然后提供新的设计输出,该输出具有使用物理/传统钱包的经验和更多的用户所取向。评估在电子钱包应用对象,即ovo钱包上进行,具有性能指标和自我报告的度量测量。这些评估的结果将作为设计电子钱包产品新设计的基础。

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