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Film Education for Primary-School Students: Interactive Storytelling as an Educational Approach to Raise Awareness of Design Structures in Feature Films

机译:小学生电影教育:互动讲故事作为提高特色电影设计结构意识的教育方法

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As students are consuming video content to a high degree without parental or other forms of guidance, we want to develop an interactive learning environment that supports media literacy with respect to video design. We argue that the reflection of design components and aesthetical structures are relevant also for younger students. In order to foster the perception of formal structures and raise awareness of different design qualities, we consider a pragmatic approach. This approach encourages experimental exploration and creative activities. We pursue a concept of gamification, which enables playful participation based on the freedom of exploration. It is assumed that a playful activity involving film design components as variable structures can enhance an aesthetic and therefore more abstract perception of the presented film plots. The core concept behind the educational application is built upon an interactive storytelling tool, which allows the creation of different variations of the same story.
机译:随着学生在没有父母或其他形式的指导的情况下消费视频内容到高度,我们希望开发一个支持媒体识字的互动学习环境,了解视频设计。我们认为设计部件和美学结构的反映也是年轻的学生相关的。为了培养对正式结构的看法并提高不同设计品质的认识,我们考虑了一种务实的方法。这种方法鼓励实验勘探和创造性活动。我们追求了一个游戏理由的概念,这使得基于勘探自由来实现俏皮参与。假设涉及薄膜设计部件作为可变结构的俏皮活动可以增强美学,从而提高对所示的薄膜图的感知。教育应用背后的核心概念建立在互动讲故事工具上,这允许创建不同故事的不同变化。

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