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First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?

机译:第一人称与数字游戏的第三人称透视:玩家偏好是否会影响浸没?

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Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives.
机译:当代数字游戏开发商为客户提供各种游戏提供各种游戏。虽然游戏经验往往取决于一个人的偏好,但相同的可能不适用于浸入水平。有人认为玩家的角度是否可以影响球员参与游戏的程度。本研究的目的是研究是否与第一人称的游戏互动,比在第三人称的角度(POV)中扮演更加沉浸。建立测试理论涉及参与者在任一模式下演奏角色播放游戏,命名他们的首选观点,并主观评估他们的沉浸体验。结果表明,在通过角色的眼中观察游戏世界时,人们更沉浸在游戏中,无论他们的首选观点如何。

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