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Usable, Aesthetic, Sociable and Motivating Interface for Students' Online Knowledge Sharing

机译:用于学生在线知识共享的可用性,审美,善于和激励界面

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Online knowledge sharing is an important factor in ensuring students continues learning outside the classroom. The advancement of technology now allows the students' sharing of knowledge to take place regardless of time and place in an online learning environment using an online discussion interface. Efforts have been taken by many higher education institutions to encourage students to share their knowledge in online discussion interface, but however it fails to sustain the knowledge sharing activities. This poses the question of how to promote the knowledge sharing activities among students. While previous research adopted the usability and sociability as antecedents for the online knowledge sharing activities, this study further explores visual aesthetics and intrinsic motivation design as additional two antecedents. We propose a set of contextual gamification and social media strategies which apply selfdetermination theory to self-motivate students for online knowledge sharing. It was found the game and social media elements can motivate the user in the online interface. The implementation of game elements in online interface can engage users while encouraging their activities for learning. Thus intrinsic motivation was designed using a set of gamification and social media specifications to enhance students' self-motivation for knowledge sharing activities. The research model with 53 items was tested for content validity to identify the initial measures for online knowledge sharing. Based on the content validity analysis, 20 items that does not fit into the criteria was discarded from the instrument. Our finding reveals that 33 items from usability, visual aesthetics, sociality and intrinsic motivation design can be used for initial development of online knowledge sharing model.
机译:在线知识分享是确保学生在课堂外继续学习的重要因素。技术的进步现在允许学生分享知识,无论使用在线讨论界面在线学习环境中的时间和地点。许多高等教育机构都采取了努力,鼓励学生在网上讨论界面中分享他们的知识,但它未能维持知识共享活动。这造成了如何促进学生的知识共享活动的问题。虽然以前的研究通过了作为在线知识共享活动的前一种的可用性和恐怖性,但本研究进一步探讨了视觉美学和内在动机设计作为额外的两个先发分子。我们提出了一套上下文游戏和社交媒体策略,将自我激励理论应用于自我激励学生进行在线知识共享。它被发现游戏和社交媒体元素可以激励在线界面中的用户。在线界面中的游戏元素的实现可以在鼓励他们的学习活动时聘用用户。因此,使用一套游戏化和社交媒体规范设计了内在动机,以提高学生的知识共享活动的自我动机。测试了53项的研究模型进行了内容有效性,以确定在线知识共享的初始措施。根据内容有效性分析,从仪器中丢弃20个不符合标准的20项。我们的观点揭示了可用性,视觉美学,​​社会性和内在动机设计的33项,可用于在线知识共享模型的初步开发。

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