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TEACHING LARGE STUDENT COHORTS IN SECOND LIFE Scalability Issues and Student Satisfaction in a Virtual World

机译:在虚拟世界中教学的大型学生队列在第二个生命可扩展性问题和学生满意度

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There are high expectations on Second Life, a multi-user interactive virtual environment, to play a prominent role in higher education in the future. Across universities worldwide many projects aim to engage students in a variety of activities related to Second Life. However typically the number of students participating in those projects is small and the use of Second Life is an optional addition to the syllabus. We present two activities, conducted in 2007 and 2008 where Second Life has been used as an integral, non voluntarily part of an assignment in project management. Feedback from the 200 participants has been collected in the form of a questionnaire and interviews. Our results show that students have found the experience mostly positive, or, at least, didn't object to it. However technical and administrative problems have been identified that still question the suitability of Second Life for a smooth provision of these activities on a large scale.
机译:对第二人生的期望很高,多用户互动虚拟环境,在未来在高等教育中发挥着突出的作用。全球大学的许多项目旨在让学生参与与第二生命相关的各种活动。然而,通常参与这些项目的学生人数很小,第二个生命的使用是对教学大纲的可选补充。我们在2007年和2008年进行了两项活动,其中二次生命已被用作项目管理中任务的一体的非自动性部分。 200名参与者的反馈已以问卷调查和访谈的形式收集。我们的研究结果表明,学生们发现经验大多数是积极的,或者至少没有反对它。然而,已经确定了技术和行政问题,仍然质疑第二人寿的适用性,以便在大规模上顺利提供这些活动。

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