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A NEW JOINT POWER CONTROL ALGORITHM BASED ON GAME THEORY AND MULTIUSER DETECTION IN WIRELESS NETWORKS

机译:一种基于博弈论和无线网络中多用户检测的新联合功率控制算法

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Power control method usually assumes a fixed receiver structure and optimizes the quality of service (QoS) by adjusting the transmitter power. But multiuser detection ordinarily assumes that the transmitter power is fixed and optimizes the receiver structure. In the paper, we combine game theory and multiuser detection to propose a new joint power control algorithm, which both the transmitter power and receiver filter coefficients need updating. We show that the new algorithm converges to a fixed-point power vector where all the users satisfy their SINR-based QoS requirements and the linear receiver filter converges to the Minimum mean squared error (MMSE) multiuser detector. Moreover, the simulation results show that on condition that total transmitted powers in wireless networks is given, users can obtained a higher QoS and the capacity of the system can be also improved.
机译:功率控制方法通常假设固定接收器结构,并通过调整发射机功率来优化服务质量(QoS)。但多用户检测通常假设发射机电源是固定的并优化接收器结构。在论文中,我们将博弈论和多用户检测结合起来提出了一种新的接合功率控制算法,其发射机电力和接收器滤波器系数都需要更新。我们表明新算法会聚到固定点电源矢量,其中所有用户满足其基于SINR的QoS要求,线性接收器滤波器会收敛到最小均方误差(MMSE)多用户检测器。此外,仿真结果表明,在给出了无线网络中的总传输功率的条件下,用户可以获得更高的QoS,并且还可以提高系统的容量。

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