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INTERACTIVE, GPU-BASED URBAN GROWTH SIMULATION FOR AGILE URBAN POLICY MODELLING

机译:互动,基于GPU的城市增长模拟敏捷城市政策建模

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In this paper we present a novel approach of simulating urban growth by utilising the computation power of modern GPUs. The simulation results can be used in urban policy modelling to reduce turnaround times in the policy cycle. We use a state-of-the-art agent-based simulation model that consists of rules to describe human behaviour. The simulation incorporates geospatial information such as land-use, current population density and road network data. In order to simulate the phenomena of urbanisation, in our model citizens more likely settle near roads or existing settlements/cities. In this paper we present our implementation that is based on the FLAME GPU framework. Each agent on the GPU represents a group of citizens at a specific location. In order to evaluate our approach we present a practical use case. We measure the performance of our implementation and compare it with a Java-based solution. Finally, we discuss our approach and show opportunities for agile and interactive urban policy modelling.
机译:本文通过利用现代GPU的计算能力,提出了一种模拟城市增长的新方法。仿真结果可用于城市策略建模,以减少政策周期中的周转时间。我们使用基于最先进的代理的模拟模型,由规则构成来描述人类行为。该模拟包括土地空间信息,如土地空间,当前人口密度和道路网络数据。为了模拟城市化现象,在我们的模型中,公民更有可能在道路或现有的定居点/城市附近定居。在本文中,我们介绍了基于火焰GPU框架的实现。 GPU上的每个代理代表特定位置的一群公民。为了评估我们的方法,我们提出了一个实用的用例。我们衡量了我们实现的性能,并将其与基于Java的解决方案进行比较。最后,我们讨论了我们的方法,展示了敏捷和互动城市政策建模的机会。

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