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Self-Reported Differences in Personality, Emotion Control, and Presence Between Pre-Military and Non-Military Groups in a Pilot Study Using the Stress Resilience in Virtual Environments (STRIVE) System

机译:使用虚拟环境中的压力恢复性(努力)系统(努力)系统中的人格,情感控制,在飞行员群体中的人格,情感控制和前军事团体之间存在的差异

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Mental health disorders are the signature wounds of war resulting from extended U.S. Military conflicts in the Middle East [1]. In an effort to abate the number of Service Members that develop mental health disorders in these conflicts, USC-ICT has created the Stress Resilience in Virtual Environments (STRIVE) project, a set of highly realistic virtual reality combat scenarios and resilience-building sessions designed for pre-deployed military personnel. This short-paper looks at self-reported differences in personality, emotion control, and presence between two different groups, pre-military and non-military, of pilot subjects that tested a prototype of the first four modules of STRIVE.
机译:心理健康障碍是由延长美国的军事冲突导致战争的签名伤害[1]。为了减少在这些冲突中发展心理健康障碍的服务成员的数量,USC-ICT创造了虚拟环境中的压力恢复力(努力)项目,这是一套高度现实的虚拟现实作战情景和可集结建设的会议设计用于预先部署的军事人员。这篇短文介绍了个性,情感控制和两组不同群体,军事和非军事的存在的自我报告的差异,试验科目测试了第一个四个努力的原型。

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