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SPATIAL AUDIO AND REVERBERATION IN AN AUGMENTED REALITY GAME SOUND DESIGN

机译:增强现实游戏音响设计中的空间音频和混响

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In this paper we describe the sound design of a location based mobile phone game and investigate the role of spatialised audio and reverberation. Particular attention was given to the effect of audio on immersion and emotional engagement of participants. We present the sound design, implementation and evaluation of our working prototype, Viking Ghost Hunt and the results and interpretations obtained. Evaluation of the game was undertaken over a three-day period with the participation of 19 subjects in which the prototype was evaluated for game immersion and engagement. Further tests of a subset of participants was undertaken in order to test the specific audio parameters of spatialised audio and reverberation and their effect on game immersion and engagement. The results indicated that audio and specifically reverberation, play an important role in immersing a player within the game space.
机译:在本文中,我们描述了基于位置的移动电话游戏的声音设计,并调查了空间音频和混响的作用。特别注意音频对参与者的浸没和情感啮合的影响。我们介绍了我们的工作原型,Viking Ghost Hunt以及获得的结果和解释的声音设计,实施和评估。在为期三天的时间内进行了对游戏的评估,其中参加了19个科目的参与,其中对游戏浸入和参与进行了评估了原型。进行了对参与者子集的进一步测试,以便测试空间化音频和混响的特定音频参数及其对游戏浸入和参与的影响。结果表明,音频和特异性混响,在沉浸在游戏空间内的球员中起着重要作用。

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