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Computing the Outcome of Proxy Bidding in Combinatorial Auctions

机译:计算组合拍卖中代理竞标的结果

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Proxy bidding has proved useful in a variety of real auction formats and has been proposed for some combinatorial auctions. Restricting interactions with the auction system through proxy agents restricts strategic behavior to statements about the relative values of the different combinations. In addition, in some situations, proxy bidding simplifies the strategic problem by reducing the need to estimate the valuations of the other bidders because the proxy agent will bid just enough to win, and no more. Previous discussions of proxy bidding in combinatorial auctions assume the outcome is determined by simulating the auction with automated bidders. In addition to requiring a computationally costly solution to a WDP each iteration, a simulation's accuracy is a function of the bid increment. Decreasing the bid increment generates more accurate results, but greatly increases the running time. In this paper, we present an algorithm that computes the exact outcome of the proxy auction by examining only the events that cause the proxy agents to change their bidding patterns. This study is motivated by proxy bidding in A1BA , a progressive, anonymous-price, combinatorial auction. The salient features of A1BA are that each bidder wins no more than one bundle, the allocation that produces the maximal revenue (with respect to bids) is selected, and the resulting prices support a nonlinear price equilibrium. In the proxy version, bidders submit a statement to their agent that specifies a value for every bundle. The agent then implements straightforward bidding, that is, the agent bids on the bundle that (myopically) maximizes its surplus at the current prices. If it is already winning the bundle, it keeps its current bid. Otherwise, it bids 5 more than the current ask price for the bundle. Given a set of bids, the auctioneer must now solve the Proxy Auction Problem (PAP), that is, it must compute the prices and allocation that results when all of the agents follow the myopic strategy. Figure 1 shows the progress of the auction for proxy agents with the values shown in Table 1 and the bid increment set to 0.05. The horizontal axis in the graph represents time and is scaled such that 1 unit = the number of agents divided by the bid increment. The simulation represented in Figure 1 took 710 iterations, each of which involves solving an (in this case, easy) WDP problem. The problem in Table 1 entails the key challenges for a PAP solver. Of particular interest is the AB line, which changes slope three times on its way to a long plateau, before increasing again when it collides with the {A,B,-} line. The oscillations that occur near the end of the auction reflect the particular way in which A1BA sets prices. The upper edge of an oscillation corresponds to the price presented when that particular bundle is not part of the winning allocation, and the lower edge corresponds to the price when the bundle is part of the winning allocation. Because bidders do not change their bids when they are winning, the lower edge has no impact on the behavior of the agents. The PAP algorithm we sketch here computes the upper edge; if desired, A1BA prices that support the outcome can be computed at the end of the auction.
机译:代理竞标证明,各种实际拍卖格式有用,并已提出用于某种组合拍卖。通过代理代理限制与拍卖系统的交互限制了对关于不同组合相对值的陈述的战略行为。此外,在某些情况下,代理竞标通过减少估计其他投标人的估值的必要性来简化战略问题,因为代理人将足够赢得赢得胜利,而且没有更多。在组合拍卖中的代理投标的先前讨论假设通过使用自动投标人模拟拍卖来确定结果。除了要求计算到WDP每次迭代的计算机上的昂贵的解决方案之外,模拟的精度是出价增量的函数。降低出价增量会产生更准确的结果,但大大增加了运行时间。在本文中,我们介绍了一种通过仅检查导致代理代理更改其竞标模式的事件来计算代理拍卖的确切结果的算法。本研究采用A1BA的代理招标,逐步,匿名价格,组合拍卖。 A1BA的突出特征是每个投标人赢得不超过一个捆绑,选择产生最大收入(相对于出价)的分配,并得到的价格支持非线性价格均衡。在代理版本中,BIDDERS向其代理提交语句,指定每个捆绑的值。然后,代理实施简单的竞标,即代理商出价(Myopically)以当前价格最大化其盈余最大化。如果它已经赢得了捆绑,它会保持当前的出价。否则,它比当前询问捆绑的价格超过了5。鉴于一系列出价,拍卖师现在必须解决代理拍卖问题(PAP),即,当所有代理商遵循近视战略时,它必须计算价格和分配。图1显示了具有表1中所示值的代理的拍卖的进度,并将BID增量设置为0.05。图中的水平轴表示时间并缩放,使得1个单元=代理的数量除以BID增量。图1中表示的模拟拍摄了710个迭代,每个迭代涉及解决(在这种情况下,容易)WDP问题。表1中的问题需要PAP解决者的关键挑战。特别令人兴趣的是AB线,在它的途中改变了三次的斜坡,在它与{a,b,-}行碰撞时再次增加。在拍卖结束时发生的振荡反映了A1BA设定价格的特定方式。振荡的上边缘对应于当该特定束不是获胜分配的一部分时所呈现的价格,并且下边缘对应于捆绑的代价是获胜分配的一部分。由于投标人在获胜时不改变他们的出价,所以下边缘对代理商的行为没有影响。我们绘制的PAP算法在这里计算上边缘;如果需要,可以在拍卖结束时计算支持结果的A1BA价格。

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