首页> 外文会议>Graphics interface conference >Interactive lighting models and pre-integration for volume rendering on PC graphics accelerators
【24h】

Interactive lighting models and pre-integration for volume rendering on PC graphics accelerators

机译:PC图形加速器上的互动照明模型和卷渲染的预集成

获取原文

摘要

Shading and classification are among the most powerful and important techniques used in volume rendering. Lu fortunately for hardware accelerated volume rendering based on OpenGL, direct classification was previously only supported on SCI platforms and shading could only be approximated inaccurately, resulting in artifacts mostly visible in darkening. In this paper, we present a novel approach for accurate shading of complex lighting models using multi-texturing, dependent textures (e.g. cube maps), and register combiners. Additionally, we present how different material properties can be integrated as a per voxel property to allow for more realistic image synthesis. furthermore, we present a new technique circumventing the shading artifacts of previous approaches by pre-integrating an interpolation weight. Finally, we discuss how texture compression can be integrated to reduce the memory bandwidth required for relatively large volumes.
机译:阴影和分类是体积渲染中使用的最强大和最重要的技术之一。 Lu幸好基于OpenGL的硬件加速卷渲染,先前仅支持SCI平台,并且阴影只能以近似的近似,导致伪像在变暗时显着。在本文中,我们介绍了一种新的方法,用于使用多纹理,依赖性纹理(例如,Cube Maps)和注册组合器的复杂照明模型的精确遮蔽。此外,我们介绍了如何将不同的材料属性作为每个Voxel属性集成,以允许更现实的图像合成。此外,我们通过预先集成插值重量,提出了一种绕过先前方法的阴影伪影的新技术。最后,我们讨论如何集成纹理压缩以减少相对大量所需的内存带宽。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号