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Qualitative Velocity and Ball Interception

机译:定性速度和球拦截

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In many approaches for qualitative spatial reasoning. navigation of an agent in a more or less static environment is considered (e.g. in the double-cross calculus [12]). However, in general, real environment are dynamic, which means that both the agent itself and also other objects and agents in the environment may move. Thus, in order to perform spatial reasoning, not only (qualitative) distance and orientation information is needed (as e.g. in [1]), but also information about (relative) velocity of objects (see e.g. [2]). Therefore, we will introduce concepts for qualitative and relative velocity: (quick) to left, neutral, (quick) to right. We investigate the usefulness of this approach in a case study, namely ball interception of simulated soccer agents in the RoboCup [10]. We compare a numerical approach where the interception point is computed exactly, a strategy based on reinforcement learning, a method with qualitative velocities developed in this paper, and the naive method where the agent simply goes directly to the actual ball position.
机译:在许多定性空间推理方法中。考虑在或多或少的静态环境中的代理导航(例如,在双跨微积分[12])。然而,一般来说,真实环境是动态的,这意味着代理本身和环境中的其他对象和代理可能会移动。因此,为了执行空间推理,不仅需要(定性)距离和方向信息(如例如[1]),还可以是关于(相对)物体的速度(参见例如[2])。因此,我们将介绍定性和相对速度的概念:(快速)向左,中立,(快速)向右。我们调查这种方法在案例研究中的有用性,即球形中的模拟足球代理的球拦截[10]。我们比较了一种数值方法,其中截取点被计算,一种基于加强学习的策略,本文中开发的具有定性速度的方法,以及代理直接进入实际球位置的天真方法。

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