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HOME I/O and FACTORY I/O: a virtual house and a virtual plant for control education

机译:Home I / O和工厂I / O:虚拟房屋和用于控制教育的虚拟工厂

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This paper deals with the presentation and the use of 2 dynamic 3D simulators, which can be considered as serious games, for control education. The first software, named HOME I/O, is the result of a R&D project partially founded by the French Ministry of National Education in order to design a virtual house adapted to control and STEM (Science, Technology, Engineering and Mathematics) education, and usable from middle schools to Universities. This 3-year R&D project (2011-2014) is a fruitful collaboration between CReSTIC lab from the University of Reims Champagne-Ardenne (URCA) and Real Games, a Portuguese company. The main idea has been to bring a virtual house into the classroom, adapted to learners and teachers and suitable for control and STEM interdisciplinary education. In this paper, 2 examples of teaching application used at URCA to initiate students about feed-back control and sequential logic are proposed. The second software is FACTORY I/O developed by Real Games. It enables to build a virtual plant and to bring it into the classroom. An application of virtual commissioning of a real laboratory ball transportation process used at Chalmers University (Sweden) is presented. An equivalent system has been designed with FACTORY I/O. Hence, it becomes possible for students to test their controller without any risk before applying it on the real system, with a methodology matching Industry 4.0 framework.
机译:本文涉及2个动态3D模拟器的演示和使用,可被视为严重的游戏,用于控制教育。名为Home I / O的第一个软件是由法国国家教育部部分成立的研发项目,以设计一个适用于控制和阀杆(科学,技术,工程和数学)教育的虚拟房屋,以及可从中学到大学。这项3年的研发项目(2011-2014)是雷姆斯大学Champagne-Ardenne(Urca)和葡萄牙公司真正的比赛之间的成功实验室富有成效的合作。主要思想一直是将虚拟房屋带入课堂,适应学习者和教师,适合控制和干跨学科教育。在本文中,提出了在URCA上使用的教学应用程序的示例,提出了关于倒回控制和顺序逻辑的学生。第二种软件是由真实游戏开发的工厂I / O.它可以构建一个虚拟工厂并将其带入课堂上。提出了在Chalmers大学(瑞典)使用的真实实验室球运输过程的虚拟调试的应用。等效系统设计为工厂I / O.因此,在将其上应用于真实系统之前,学生可以在没有任何风险的情况下进行他们的控制器,并使用方法匹配的行业4.0框架,在没有任何风险。

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