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'In My Shoes' Interaction Sandbox for a Quest of Accessible Design: Teaching Sighted Students Accessible Design for Blind People

机译:'在我的鞋子互动沙箱中寻求无障碍设计:教学观察学生可访问的盲人设计

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This paper examines current practices in motivating students to design accessible technologies, and proposes an additional method to promote a long-term, steadfast commitment to accessibility. We examine recent reports of teaching accessibility for blind users to sighted students, and we find three types of motivational devices: 1) a 'web of arguments' as to morality, legality, and usefulness, 2) empathy, and 3) framing accessibility through mainstreaming. We observe that the challenge of interactional malaise between sighted and blind people is often neglected, and we propose an 'Interaction Sandbox' to overcome it. We also put forward an additional way of framing accessible design, in order to position it as a work of autonomy, mastery, and purpose: the 'Quest' metaphor. Accessible design is thus introduced as the pursuit of a daring goal against widespread adversity, through mastery, in the company of powerful characters. The Quest is set in motion by bringing students to appreciate the technical wizardry of accessible design, its aesthetics, and the heroism of blind people as skilled navigators of a dangerous world.
机译:本文研究了激励学生设计可访问技术的现行实践,并提出了一种促进长期,坚定承诺对可访问性的额外方法。我们研究最近对观察学生的盲目用户教学的信息报告,我们发现三种类型的动机设备:1)一个“论文”的道德,合法性和有用性,2)同情,以及3)框架可访问性将主流化。我们观察到,盲目和盲人之间的互动性不适的挑战往往被忽视,我们提出了一个“互动沙箱”来克服它。我们还提出了一种额外的框架可访问设计方式,以便将其定位为自主,掌握和目的的工作:“追求”的隐喻。因此,通过掌握强大的角色,可访问的设计被引入追求大胆的目标。通过将学生欣赏到危险世界的熟练导航者的盲目的设计的技术辩论的技术巫术,将学生欣赏到危险世界的熟练导航员的技术巫术,使学生欣赏到议案。

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