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Exploring Initiative Interactions on a Proxemic and Ambient Public Screen

机译:探索概述互动互动在Proxemic和Ambient公共屏幕上

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Public screens are common in modern society, and provide information services to audiences. However, as more and more screens are installed, it becomes a burden for users to find information concerning themselves quickly. This is because screens cannot understand what users really need, they only display pre-designed information related to a certain location. To ensure better cohabitation between people and screens, one solution is to make screens understand users rather than make users understand screens. Given that it is difficult, even for humans, to interpret other people's intentions, it is far harder for screens to understand users. We need first to decide which kinds of information about users could be helpful for a screen to estimate to users' needs. In this paper, we study a public interactive screen, which can speculate as to users' intentions by interpreting their proxemic attributes (such as distance, movement, etc.) and context information (identity, locations, etc.). Based on proxemic interaction semantics, we built an interactive public screen, which: 1) could interpret users' needs in advance and display relevant information; 2) be available for multi-users and display distinct information to them; 3) be open for data exchanges with users' mobile devices. Through a lab study, we demonstrate that the screen presented in this paper is more attractive to users and could provide users with useful information more rapidly and precisely than traditional screens.
机译:公共屏幕在现代社会中很常见,并向受众提供信息服务。然而,随着安装越来越多的屏幕,用户可以迅速查找自己的信息成为负担。这是因为屏幕无法理解用户真正需要的东西,它们只显示与某个位置相关的预先设计的信息。为确保人与人和屏幕之间更好的同居,一个解决方案是让屏幕理解用户,而不是让用户了解屏幕。鉴于它难以困难,即使对于人类来说,解释别人的意图,屏幕可以了解用户更难。我们首先需要确定有关用户的哪种信息可能有助于屏幕估计用户需求。在本文中,我们研究了一个公共交互式屏幕,它可以通过解释他们的接受属性(例如距离,移动等)和上下文信息(身份,位置等)来推测用户的意图。基于Proxemic Interaction语义,我们建立了一个交互式公共屏幕,其中:1)可以提前解释用户的需求并显示相关信息; 2)适用于多用户并向他们展示不同的信息; 3)与用户移动设备开放数据交换。通过实验室研究,我们证明了本文呈现的屏幕对用户更具吸引力,并且可以比传统屏幕更快速且精确地为用户提供有用的信息。

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