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Effectiveness of Virtual Hands in 3D Learning Material

机译:虚拟手在3D学习材料中的有效性

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A virtual reality model for a motional electromotive force physics experiment, "Fleming's rail," was designed and developed. A hand gesture interface was constructed to control a virtual simulation using a Microsoft Kinect sensor and a finger-gesture interface SDK. A gesture-based object tracking test was performed to examine the effects of virtual hand visualization. In addition, motion trajectories of real hands with and without hand visualization were analyzed. Trajectories obtained with hand visualization exhibited higher Hurst exponent values compared with those obtained without virtual hand visualization. This suggests that the displacement change was more persistent with positive fluctuation feedback, indicating sensory feedback for real hand motions. For comparison, the effects of the model on learning Fleming's left- and right-hand rules were experimentally tested. Results exhibited that knowledge acquisition from the model was almost equivalent to that from the real experiment.
机译:设计和开发了一种动态电动势物理实验的虚拟现实模型,“弗莱明的铁路”。构造手势接口以使用Microsoft Kinect传感器和手指手势接口SDK控制虚拟仿真。执行基于手势的对象跟踪测试以检查虚拟手可视化的效果。此外,分析了具有和无手动可视化的实际手的运动轨迹。与手动可视化获得的轨迹与没有虚拟手视觉化的人相比表现出更高的赫斯特指数值。这表明位移变化与正波动反馈更持久,表明真正的手动运动的感觉反馈。为了比较,实验测试了学习弗莱明左右规则的模型的影响。结果表明,从模型的知识获取几乎相当于真实实验。

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