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3D Animation in Three Dimensions: The Rocky Road to the Obvious

机译:三维动画三维:岩石的道路明显

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That animation created using CG modeling and animation tools is inherently three-dimensional is well known. In the middle to late nineties IMAX Corporation began actively exploring CG animated features as a possible source of economically viable content for its rapidly growing network of stereoscopic IMAX® 3D theatres. The journey from there to the spectacular success of the IMAX® 3D version of The Polar Express is an interesting mix of technical, creative and production challenges. For example 3D animations often have 2D elements and include many sequences that have framing, composition and lens choices that a stereographer would have avoided had 3D been part of the recipe at the outset. And of course the decision to ask for a second set of deliverables from an already stressed production takes nerve. The talk will cover several of these issues and explain why the unique viewing experience enabled by the wide-angle geometry of IMAX® 3D theatres makes it worth all the pain.
机译:使用CG建模和动画工具创建的动画是固有的三维是众所周知的。在九十年代晚期,IMAX Corporation开始积极探索CG动画特征,作为其快速生长的立体IMAX 3D剧院网络的经济上可行的内容来源。从那里到达IMAX®3D版的壮观成功的旅程极为Polar Express是一种有趣的技术,创造性和生产挑战。例如,3D动画通常具有2D元素,并且包括许多具有构筑物,构图和镜头选择的序列,即立体声师将避免使用3D的一部分。当然,决定从已经强调的生产中询问第二套可交付成果的神经。谈话将涵盖其中几个问题,并解释了为什么IMAX®3D剧院的广角几何体启用的独特观看体验使其值得所有的痛苦。

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