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Real-time Simulation of Non-Deformable Continuous Tracks with Explicit Consideration of Friction and Grouser Geometry

机译:明确考虑摩擦和松紧套几何形状的不变形连续轨道的实时仿真

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In this study, we developed a real-time simulation method for non-deformable continuous tracks having grousers for rough terrain by explicitly considering the collision and friction between the tracks and the ground. In the proposed simulation method, an arbitrary trajectory of a track is represented with multiple linear and circular segments, each of which is a link connected to a robot body. The proposed method sets velocity constraints between each segment link and the robot body, to simulate the track rotation around the body. To maintain the shape of a track, it also restores the positions of the segment links when required. Experimental comparisons with other existing real-time simulation methods demonstrated that while the proposed method considered the grousers and the friction with the ground, it was comparable to them in terms of the computational speed. Experimental comparison of the simulations based on the proposed method and a physical robot exhibited that the former was comparable to the precise motion of the robot on rough or uneven terrain.
机译:在这项研究中,我们开发了一种实时模拟方法,用于通过明确考虑轨道和地面之间的碰撞和摩擦,对具有粗糙地形的粗糙地形的不可变形连续轨道的实时仿真方法。在所提出的仿真方法中,轨道的任意轨迹用多个线性和圆形段表示,每个线段是连接到机器人主体的链路。所提出的方法在每个段链路和机器人身体之间设置速度约束,以模拟主体周围的轨道旋转。为了保持轨道的形状,它还在需要时恢复段链路的位置。与其他现有的实时仿真方法的实验比较表明,虽然所提出的方法被认为是扶手和地面的摩擦,但在计算速度方面与它们相当。基于所提出的方法和物理机器人的模拟的实验比较表明,前者与机器人在粗糙或不均匀地形上的精确运动相当。

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