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Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality

机译:两次思考:沉浸式虚拟赌博对决策的影响

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Immersive Virtual Reality (VR) is increasingly being explored as an alternative medium for gambling games to attract players. Typically, gambling games try to impair a player's decision making, usually for the disadvantage of the players' financial outcome. An impaired decision making results in the inability to differentiate between advantageous and disadvantageous options. We investigated if and how immersion impacts decision making using a VR-based realization of the Iowa Gambling Task (IGT) to pinpoint potential risks and effects of gambling in VR. During the IGT, subjects are challenged to draw cards from four different decks of which two are advantageous. The selections made serve as a measure of a participant's decision making during the task. In a novel user study, we compared the effects of immersion on decision making between a low-immersive desktop-3D-based IGT realization and a high immersive VR version. Our results revealed significantly more disadvantageous decisions when playing the immersive VR version. This indicates an impairing effect of immersion on simulated real life decision making and provides empirical evidence for a high risk potential of gambling games targeting immersive VR.
机译:沉浸式虚拟现实(VR)越来越多地被用作赌博游戏吸引玩家的替代媒体。通常,赌博游戏通常会损害玩家的财务成果,从而试图损害玩家的决策。决策受损会导致无法区分有利和不利选择。我们使用基于VR的爱荷华州赌博任务(IGT)的实现来研究沉浸是否以及如何影响决策,以查明VR中赌博的潜在风险和影响。在IGT期间,会要求对象从四个不同的副牌中抽出纸牌,其中两个是有利的。所做的选择可以衡量任务执行过程中参与者的决策。在一项新颖的用户研究中,我们比较了基于沉浸式桌面3D的IGT实现和高度沉浸式VR版本之间沉浸式决策的影响。我们的结果表明,在玩沉浸式VR版本时,不利的决定要多得多。这表明沉浸感对模拟现实生活决策的影响减弱,并提供了针对沉浸式VR的赌博游戏的高风险潜力的经验证据。

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