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An Evolutionary Game Tree Search Algorithm of Military Chess Game Based on Neural Value Network

机译:基于神经价值网络的军事棋类游戏进化树搜索算法

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Incomplete information game is an important research direction in artificial intelligence. Military chess is a typical incomplete information game. Since a player does not know the opponent's chess type in the whole game, military chess has high requirements for the design of the situation evaluation algorithm and the search algorithm. Most of the current military chess AI models are based on human experience. However, such models have disadvantages, such as uncertainty and the difficulty in adjusting parameters. In this work, a three-level decision model for incomplete situation is presented. Opponent imitation and feature extraction of the situation are promoted based on game rules while the neural network and the situation evaluation model are combined to help searching the game tree. Chess manual and self-play games are used to train the model. Our proposed method is verified with experiments of playing against the AI model from the National Computer Game Competition.
机译:不完备的信息游戏是人工智能的重要研究方向。军事象棋是一种典型的不完整的信息游戏。由于玩家在整个游戏中都不知道对手的棋类,因此军用棋对态势评估算法和搜索算法的设计有很高的要求。当前大多数军事国际象棋AI模型都是基于人类经验的。然而,这样的模型具有诸如不确定性和调整参数的困难之类的缺点。在这项工作中,提出了一种针对不完整情况的三级决策模型。基于游戏规则,促进了对手的模仿和情境特征的提取,同时结合了神经网络和情境评估模型来帮助搜索游戏树。国际象棋的手动和自玩游戏用于训练模型。我们提出的方法通过与全国计算机游戏比赛的AI模型进行对抗的实验得到了验证。

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