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Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance

机译:沉浸在虚拟现实中可以增加运动动机和身体机能

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We present an experimental study evaluating the effectiveness of immersive virtual reality games (combined with stationary cycling) on health-related physical activity in comparison to stationary cycling with the same game in a non-immersive (2D) setting. In the experiment, participants were asked to play a cycling video game with a stationary bike either in the immersive virtual reality (3D VR) environment or in a traditional 2D (Non-VR) display setting. Based on several theories, we anticipate that users of immersive virtual reality will feel more present in the game be induced to physically performed better than when they played the same game with a traditional 2D screen. In addition, we also expect to see people who are eager to accept and use a new technology will show better cycling performance in an immersive virtual environment than people who think accepting the newest technology in a timely manner is not very important for their lives.
机译:我们目前进行的一项实验研究评估了沉浸式虚拟现实游戏(与固定式骑行结合)在健康相关的身体活动方面的效果,与非沉浸式(2D)环境中使用相同游戏的固定式骑行相比。在实验中,要求参与者在沉浸式虚拟现实(3D VR)环境中或在传统2D(Non-VR)显示设置中使用固定自行车玩自行车视频游戏。根据一些理论,我们预计沉浸式虚拟现实的用户会比在传统2D屏幕上玩同一游戏时感觉更多的游戏在游戏中表现出更好的身体表现。此外,我们还希望看到渴望接受和使用新技术的人在沉浸式虚拟环境中将表现出比认为及时接受最新技术对他们的生活不是很重要的人更好的骑行性能。

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