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Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations

机译:PrintMaking,Puzzles和Studio Cellet:使用艺术隐喻来重新旨在设计沉浸式可视化的用户界面

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We, as a society, need artists to help us interpret and explain science, but what does an artist’s studio look like when today’s science is built upon the language of large, increasingly complex data? This paper presents a data visualization design interface that lifts the barriers for artists to engage with actively studied, 3D multivariate datasets. To accomplish this, the interface must weave together the need for creative artistic processes and the challenging constraints of real-time, data-driven 3D computer graphics. The result is an interface for a technical process, but technical in the way artistic printmaking is technical, not in the sense of computer scripting and programming. Using metaphor, computer graphics algorithms and shader program parameters are reimagined as tools in an artist’s printmaking studio. These artistic metaphors and language are merged with a puzzle-piece approach to visual programming and matching iconography. Finally, artists access the interface using a web browser, making it possible to design immersive multivariate data visualizations that can be displayed in VR and AR environments using familiar drawing tablets and touch screens. We report on insights from the interdisciplinary design of the interface and early feedback from artists.
机译:作为一个社会,需要艺术家来帮助我们解释和解释科学,但艺术家的工作室在今天的科学建立在大型越来越复杂的数据的语言之上,艺术家的工作室是什么样的?本文介绍了一种数据可视化设计界面,举起艺术家的障碍,以积极研究3D多变量数据集。为实现这一目标,界面必须将需要创新艺术过程以及实时数据驱动的3D计算机图形的具有挑战性的约束。结果是技术过程的界面,但艺术版画技术的技术,而不是计算机脚本和编程的方式。使用隐喻,计算机图形算法和着色器程序参数将作为艺术家的PrintMaking Studio中的工具重新示范。这些艺术隐喻和语言是用拼图 - 片段方法合并到视觉编程和匹配的图标。最后,艺术家使用Web浏览器访问界面,使得可以使用熟悉的绘图片和触摸屏设计可以在VR和AR环境中显示的沉浸式多变量数据可视化。我们报告了界面跨学科设计的见解和艺术家的早期反馈。

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