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Combining Generative Art and Physiological Information for New Situation of Garden Restaurant

机译:将生成的艺术与生理信息相结合,开创花园餐厅的新局面

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Restaurant consumers often spend most of their time queuing outside garden restaurants during mealtimes, waiting for a table. If restaurant owners and customers can effectively utilize these idle times, both of them will inevitably benefit. This study developed an interactive device that can be used to divert customers' attention during waiting times and enable them to enjoy the fun of using this device, thereby helping restaurant owners promote their garden restaurants and local postcards. A literature review on human-computer interaction, wearable devices, and generative art was conducted to propose the design principle of the interactive device. Subsequently, prototyping, user manual, and recommendations for users were developed, and the effectiveness of the prototype was assessed. This study developed an interactive device with which users can use during their waiting or idling time. The prototype of this interactive device involves combining the concept of generative art and a pulse sensor. Participants can use the garden restaurant's postcard as an interactive media, which can then be converted into images through image processing. According to rules and motion of a graphics, the prototype can provide unique visual feedback. In addition, the proposed prototype entails a wearable pulse sensor that enhances the graphic rules and motions, enabling users to see their own heartbeat information. Moreover, a novel interactive thinking for wearable devices was proposed. The contributions of this study included (1) completing the prototyping of a pulse sensor based on the concept of generative arts, and (2) developing a novel wearable interactive device that can be used in garden restaurants.
机译:饭店消费者通常在用餐时间将大部分时间花在花园饭店外排队等候餐桌。如果饭店老板和顾客可以有效地利用这些闲暇时间,那么他们俩都将不可避免地受益。这项研究开发了一种交互式设备,该设备可用于在等待时间内转移顾客的注意力,并使他们享受使用该设备的乐趣,从而帮助餐馆老板宣传他们的花园餐馆和当地明信片。进行了有关人机交互,可穿戴设备和生成技术的文献综述,以提出交互设备的设计原理。随后,开发了原型,用户手册和对用户的建议,并评估了原型的有效性。这项研究开发了一种交互式设备,用户可以在等待或空闲时使用它。该交互式设备的原型涉及将生成技术的概念与脉冲传感器相结合。参与者可以将花园餐厅的明信片用作交互式媒体,然后可以通过图像处理将其转换为图像。根据图形的规则和运动,原型可以提供独特的视觉反馈。此外,拟议的原型需要可穿戴的脉冲传感器,该传感器可增强图形规则和运动,使用户能够查看自己的心跳信息。此外,提出了一种针对可穿戴设备的新颖交互思维。这项研究的贡献包括(1)根据生成技术的概念完成脉冲传感器的原型设计,以及(2)开发可在花园餐厅使用的新型可穿戴交互式设备。

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