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Cybernetics and human-computer interaction: Case studies of modern interface design

机译:控制论与人机交互:现代界面设计案例研究

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Graphical user interfaces embody the complex dynamics between humans and everyday technologies. Designers and developers, constructing the graphical interfaces which determine and “control” the structures of user experience, are themselves informed by observations of user behavior and interaction. The recent commercial proliferation of these graphical interfaces in consumer electronics and digital computing has expanded their use and influence. Revisiting the graphical user interface reveals the influence of the Wiener's original cybernetics project on early pioneers of interface design. The general cybernetic inquiries of control and communication are especially relevant to the concept of graphical user interfaces as modern communicative media between human and machine, as is the later work in understanding the reflexivity of observers acting within systems. In the potential capacity of graphical interfaces to expand human agency, but only if conceptualized and designed by humans to do so, understanding the cybernetic and systemic ontology of the graphical user interface is important in motivating innovative interface design and understanding the determinants of contemporary digital culture.
机译:图形用户界面体现了人类与日常技术之间的复杂动态关系。设计人员和开发人员在构建确定和“控制”用户体验结构的图形界面时,会通过观察用户行为和交互来了解自己。这些图形界面在消费类电子产品和数字计算领域的最新商业推广,扩大了它们的使用和影响。回顾图形用户界面,揭示了维也纳原先的控制论项目对早期界面设计先驱的影响。控制和通信的一般控制论问题尤其与图形用户界面的概念有关,图形用户界面是人与机器之间的现代通信介质,后来的工作是理解系统中观察者的自反性。图形界面具有扩展人类能力的潜在能力,但是只有在人类进行概念化和设计的情况下,理解图形用户界面的控制论和系统本体对于激励创新的界面设计和理解当代数字文化的决定因素很重要。 。

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