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Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019)

机译:评估混合和增强现实:系统文献综述(2009-2019)

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We present a systematic review of 45S papers that report on evaluations in mixed and augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 years (2009-2019). Our goal is to provide guidance for future evaluations of MR/AR approaches. To this end, we characterize publications by paper type (e.g., technique, design study), research topic (e.g., tracking, rendering), evaluation scenario (e.g., algorithm performance, user performance), cognitive aspects (e.g., perception, emotion), and the context in which evaluations were conducted (e.g., lab vs. in-thewild). We found a strong coupling of types, topics, and scenarios. We observe two groups: (a) technology-centric performance evaluations of algorithms that focus on improving tracking, displays, reconstruction, rendering, and calibration, and (b) human-centric studies that analyze implications of applications and design, human factors on perception, usability, decision making, emotion, and attention. Amongst the 458 papers, we identified 248 user studies that involved 5,761 participants in total, of whom only 1,619 were identified as female. We identified 43 data collection methods used to analyze 10 cognitive aspects. We found nine objective methods, and eight methods that support qualitative analysis. A majority (216/248) of user studies are conducted in a laboratory setting. Often (138/248), such studies involve participants in a static way. However, we also found a fair number (30/248) of in-the-wild studies that involve participants in a mobile fashion. We consider this paper to be relevant to academia and industry alike in presenting the state-of-the-art and guiding the steps to designing, conducting, and analyzing results of evaluations in MR/AR.
机译:我们目前的45S文件进行系统审查,超过11年(2009-2019)的跨度发表在ISMAR,CHI,IEEE VR,以及UIST混合和增强现实(MR / AR)的评估报告。我们的目标是为MR的未来评估指导/ AR接近。为此,我们根据纸张类型(例如,技术,设计研究),研究课题(例如,跟踪,渲染),评估方案表征出版物(如,算法的性能,用户性能),认知方面(例如,知觉,情感) ,并在其中评价是进行的上下文(例如,实验室与在-thewild)。我们发现的类型,主题和场景强耦合。我们观察到两组:算法(一)技术为中心的绩效评估与注重改善跟踪,显示器,重建,渲染,和校准,以及(b)以人为中心的研究,分析应用而设计的影响,在感知人的因素,易用性,决策,情绪和注意力。当中的458篇论文中,我们确定了涉及5,761参与者共,其中只有1619被确定为女性用户248个研究。我们确定了用于分析10个认知方面43种数据收集方法。我们发现有客观的方法,以及支持定性分析八种方法。用户研究的大多数(二百四十八分之二百十六)在实验室环境中进行。常(二百四十八分之一百三十八),这些研究涉及到一个静态的方式参加。但是,我们也发现,在最狂野的研究涉及在移动时尚参与者的公平号(248分之30)。我们认为,这纸是相关的学术界和工业界都在提交国家的最先进和引导措施,设计,实施,和MR / AR评估分析结果。

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