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On Enhancing Recent Multi-player Game Playing Strategies Using a Spectrum of Adaptive Data Structures

机译:利用频谱自适应数据结构增强最近的多玩家游戏策略

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Multi-Player Game Playing (MPGP) strategies have predominantly been built on the basis of utilizing Two-Player Game Playing (TPGP) strategies that were designed for games such as Chess and Go. However, a few strategies, such as the Best-Reply Search (BRS), that have been specifically tuned for the multi-player setting, have been introduced in the literature. Recently, these strategies have been further optimized by incorporating into them techniques from the field of Adaptive Data Structures (ADS) [1]. In this paper, we extend this area of research by demonstrating the efficacy of a broader spectrum of techniques from the field of ADS. The results presented in [1] have been enhanced in two directions, namely by considering a set of list-based ADSs capable of "ranking" the relative strengths of the perspective player's opponents, and by also considering the ply-depth to which the ADSs can be invoked. The results that we present conclusively prove that the incorporation of ADSs positively enhances the BRS, that the semantics of the ADS scheme used question can influence its performance, and that the advantage gleaned remains at deeper search depths.
机译:多层游戏(MPGP)策略主要是在利用为棋牌和围棋等游戏设计的两层游戏(TPGP)策略的基础上构建的。但是,在文献中已经引入了一些策略,例如针对多人游戏设置进行了最佳调整的最佳答复搜索(BRS)。最近,通过将来自自适应数据结构(ADS)领域的技术纳入其中,这些策略得到了进一步的优化[1]。在本文中,我们通过展示ADS领域更广泛的技术的功效来扩展这一研究领域。 [1]中提出的结果在两个方向上得到了增强,即考虑了一组基于列表的ADS,这些“列表” ADS能够“排名”远景手的对手的相对实力,还考虑了ADS的层深度可以被调用。我们最终得出的结果证明,ADS的合并可以肯定地增强BRS,所使用的ADS方案的语义可以影响其性能,并且在更深的搜索深度中仍具有所获得的优势。

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