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The Design and Exploration Cycle as Research and Development Framework in Computing Education

机译:设计与探索周期作为计算教育的研发框架

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Innovative and traditional learning designs like workplace-integrated learning in Industry 4.0, Computer Science Education (CSE) on higher and secondary level and Engineering Education require formative as well as summative approaches of evaluation for their further development or refinement. Educational evaluation of CSE learning scenarios has to take into account different perspectives, e.g. the learning design and especially the competence development processes of the involved stakeholders like learners and teachers. In this paper we discuss research on competence development in the context of CSE and engineering education and the possible support this research might obtain from relying on a theory-grounded research framework. The main contribution of the article is the explication of such a framework, which we have developed and refined based on an analysis of informatics processes. We also present examples where the framework can be used to support research and development of learning and teaching innovations.
机译:创新和传统学习设计,如工业工作场所综合学习4.0,计算机科学教育(CSE)高级和次级和工程教育需要形成性以及评估其进一步发展或改进的总结方法。 CSE学习情景的教育评估必须考虑不同的观点,例如,学习设计,特别是参与利益相关者喜欢学习者和教师的能力发展过程。在本文中,我们讨论了CSE和工程教育背景下的能力发展研究,并且可能的支持可能会因依靠理论为基础的研究框架而获得。该物品的主要贡献是解释这种框架,我们根据对信息学过程的分析开发和精制。我们还提供了框架可用于支持学习和教学创新的研究和开发的例子。

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