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Selective rendering with graphical saliency model

机译:图形显着性模型的选择性渲染

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摘要

In this work, we firstly identify the shortcomings of the existing work of selective image rendering. In order to remedy the identified problems, we put forward the concept and formulation of a graphical saliency model (GSM) for selective image rendering applications, in which the sampling rate is determined adaptively according to the resultant saliency map under a computation budget. Different from the existing visual attention (VA) models which have been devised for natural image/video processing and applied to image rendering, the GSM considers the characteristics of the rendering process and aims to detect regions which require high computation to be rendered for good use of the said budget. The proposed GSM improves a VA model by incorporating a metric of rendering complexity. Experiment results show that, under a limited computation budget, selective rendering guided by the proposed GSM can achieve better perceived graphic quality, compared with that merely based upon a VA model.
机译:在这项工作中,我们首先确定选择性图像渲染的现有工作的缺点。为了解决已发现的问题,我们提出了针对选择性图像渲染应用的图形显着性模型(GSM)的概念和公式,其中根据计算预算下的结果显着性图自适应地确定采样率。 GSM与为自然图像/视频处理而设计并应用于图像渲染的现有视觉注意力(VA)模型不同,GSM考虑了渲染过程的特征,旨在检测需要渲染大量计算才能良好使用的区域。上述预算的一部分。所提出的GSM通过结合渲染复杂性的度量来改进了VA模型。实验结果表明,与仅基于VA模型的图形渲染相比,在有限的计算预算下,由GSM提出的选择性渲染可以实现更好的感知图形质量。

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