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Swarm Tetris: Applying particle swarm optimization to tetris

机译:群体俄罗斯方块:将粒子群优化应用于俄罗斯方块

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This paper investigates the applicability of swarm-based algorithms to the game of Tetris. This work proposes an approach to the problem in which neural network weight values are optimized using a particle swarm optimization (PSO) algorithm. Such an approach has not previously been demonstrated as feasible for Tetris. The reported experimental results show the learning progress of the algorithm, as well as a comparison against a hand-optimized Tetris playing algorithm. The results indicate that the Tetris agents show a continuous improvement over the course of training. Since the experimental focus was on the feasibility of the approach rather than optimizing performance, optimized PSO-based agents were found to be outperformed by the hand-optimized algorithm. However, the playing strategies of the two agents were compared and shown to be similar. The results indicate that a swarm-based approach is feasible, and warrants further investigation.
机译:本文研究了基于群体的算法在俄罗斯方块游戏中的适用性。这项工作提出了一种解决问题的方法,其中使用粒子群优化(PSO)算法对神经网络权重值进行了优化。这种方法以前没有被证明对俄罗斯方块可行。报告的实验结果显示了该算法的学习进展,并与手动优化的俄罗斯方块播放算法进行了比较。结果表明,俄罗斯方块剂在训练过程中显示出持续的改善。由于实验的重点是该方法的可行性而不是优化性能,因此发现基于手动优化算法的PSO代理性能不佳。但是,对这两个特工的比赛策略进行了比较并显示出相似。结果表明,基于群体的方法是可行的,值得进一步研究。

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