首页> 外文会议>The Fifth IEEE International Conference on Wireless,Mobile,and Ubiqutious Technologies in Education(第五届无线、移动和普适技术在教育中的应用国际会议)论文集 >The Game-based Constructive Learning Environment to Increase English Vocabulary Acquisition:Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an example
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The Game-based Constructive Learning Environment to Increase English Vocabulary Acquisition:Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an example

机译:基于游戏的建构性学习环境,可提高英语词汇习得:以无线填字游戏迷谈游戏(WiCFG)为例

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Advances of handheld devices such as a PDA affordlearners to conduct synchronous discussions andindividual ideas made in a group could be synthesizedeasily. To achieve effective group learning in theclassroom, we proposed a PDA-based Englishvocabulary acquisition game entitled WirelessCrossword Fan-Tan Game (WiCFG) that facilitatesEnglish vocabulary building for constructive learningenvironment. A Cooperative-Competitive module isembedded into this sharing construction learningenvironment. It is our hope that the game will facilitate students' learning motivation and have much fun.
机译:诸如PDA之类的手持设备的进步使学习者可以进行同步讨论,并且可以很容易地合成小组中的个人想法。为了在课堂上实现有效的小组学习,我们提出了一种基于PDA的英语词汇习得游戏,名为WirelessCrossword Fan-Tan Game(WiCFG),该游戏有助于为建设性学习环境构建英语词汇。合作竞争模块被嵌入到这种共享建设学习环境中。我们希望该游戏能够促进学生的学习动机并带来很多乐趣。

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