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Modeling of the emotional model with friendship for familiarity of robot

机译:用友谊建模情感模型以熟悉机器人

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This paper deals with the emotional model of the software-robot. The software-robot requires several capabilities such as sensing, perceiving, acting, communicating, surviving and so on. There are already many studies about the emotional model like KISMET, AIBO. Though many emotional models are implemented, their human response architectures are invariant as time passes. Conventional emotional models make a robot like and obey a human during robot operation. This is natural for robots which are used in industrial, service and military areas but for pet robots this property lets robot look like real robots not real pets. Actually, a robot's emotional model is studied to implement robot intelligence more easily but emotion expression has to be exaggerated in a pet robot to make it interesting to humans. Pet robots must show dynamical emotion variations. The emotional model with the modified friendship is studied in this paper to overcome the conventional emotional model's limits to apply to pet robots. Friendship is distinguished as positive, negative and static schemes and an emotional model with the modified friendship is implemented and simulated on a software-robot.
机译:本文涉及软件机器人的情感模型。软件机器人需要多种功能,例如感知,感知,表演,沟通,幸存等。关于Kismet,Aibo这样的情绪模型已经存在许多研究。虽然实施了许多情绪模型,但随着时间的推移,他们的人类反应架构是不变的。传统的情绪模型使机器人喜欢并在机器人操作期间服从人。这对于工业,服务和军事地区使用的机器人来说是自然的,但对于宠物机器人来说,这家房产让机器人看起来像真正的机器人不是真正的宠物。实际上,研究了机器人的情绪模型,以更容易地实现机器人智能,但情绪表达必须在宠物机器人中夸大,以使人类有趣。宠物机器人必须表现出动态的情感变化。在本文中研究了具有修改友谊的情感模型,以克服传统的情绪模型的限制适用于宠物机器人。友谊被视为积极,消极和静态方案,并在软件机器人上实施和模拟了具有修改的友谊的情感模型。

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