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Online computation of grasping force in multi-fingered hands

机译:在线计算多指抓握力

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摘要

This paper presents a new solution for solving the grasping force optimization problem, fundamental in dexterous manipulation by multifingered robotic hands. Several methods have been proposed in the literature, yielding optimal solutions, with either recursive or non linear programming techniques. However, most of them involve many computations and cannot be used online. Furthermore, they do not offer a smooth solution regarding to possible changes in the contact conditions due to finger rolling or gaiting, or in the desired resultant force to be exerted on the grasped object. The more recent ones are fast and smooth enough for real-time computation but the method we present here is faster, easier to implement and provide very satisfying results, even though the solution is sub-optimal. The method is based on the minimization of a cost function that gives an analytical solution but does not ensure by itself the satisfaction of the static frictional constraints. An associated iterative adjustment modifies this function until the internal forces enter the friction cone. The minimal solution is found within a few iterations. Force determination is therefore included in the simulation of a hybrid position/force controller to prove the effectiveness of such an approach for updating the force references during the grasped object motion.
机译:本文提出了一种解决抓握力优化问题的新方法,这是多指机器人手进行灵巧操作的基础。文献中已经提出了几种方法,它们采用递归或非线性编程技术产生了最优解。但是,它们大多数涉及许多计算,因此不能在线使用。此外,对于由于手指滚动或步态引起的接触条件的可能变化,或要施加在所握持物体上的期望合力,它们没有提供平滑的解决方案。尽管解决方案不是最优的,但是更新的方法足够快速,平滑,可以进行实时计算,但是我们在此介绍的方法更快,更易于实现并且提供了非常令人满意的结果。该方法基于成本函数的最小化,该函数给出了一种分析解决方案,但其本身并不能确保满足静态摩擦约束。相关的迭代调整会修改此功能,直到内部力进入摩擦锥为止。在几次迭代中找到了最小的解决方案。因此,力确定包括在混合位置/力控制器的仿真中,以证明这种方法在抓取物体运动期间更新力参考的有效性。

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