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OpenGL VGIS

机译:OpenGL VGIS

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Abstract: Georgia Tech has developed the Virtual GIS (VGIS) system, a real time visualization system for terrain, image, and geographic information systems (GIS) data sets. The initial systems developed at Georgia Tech were non- realtime, but had fast generation of perspective scenes from multisources data sets and the ability to query for GIS attributes associated with terrain of 3D structures inserted within the terrain. The basic concept of a virtual GIS was implemented in realtime using the Silicon Graphics International graphics language. This system has been extended in capability to allow realtime traversal within a very large geographic database and to show the finest detail information available when it is near to the view point. Extensive work has been done in the management of large arrays of information and the efficient paging of that information into the rendering system. An effective level of detail management system is implemented to dynamically allocate the appropriate amount of detail relative to the viewer location. A major use of this system has been in the area of battlefield visualization. The advent of OpenGL as a defacto standard has now made it possible to provide the VGIS capacity on a number of other platforms, thereby extending its usefulness to other applications and users. OpenGL has been developed as a general purpose Graphics rendering toolkit that will be supported on various computers and special purpose rendering systems. There are hardware and software implementations of OpenGL. This should allow VGIS to operate on many systems, taking advantage of specialized graphics hardware when it is present. This paper addresses the implementation of the VGIS system in OpenGL and the use of the system in driving the Evans and Sutherland Freedom series graphics rendering hardware. !25
机译:摘要:佐治亚理工学院开发了虚拟GIS(VGIS)系统,这是一种用于地形,图像和地理信息系统(GIS)数据集的实时可视化系统。乔治亚理工学院开发的初始系统不是实时的,但是可以从多源数据集中快速生成透视场景,并且能够查询与插入地形中的3D结构的地形相关的GIS属性。虚拟GIS的基本概念是使用Silicon Graphics International图形语言实时实现的。该系统的功能得到了扩展,可以在非常大的地理数据库中进行实时遍历,并在靠近视点时显示可用的最佳详细信息。在管理大量信息以及将该信息有效地调入渲染系统中,已经进行了广泛的工作。实现了有效级别的详细信息管理系统,以相对于查看者位置动态分配适当数量的详细信息。该系统的主要用途是在战场可视化领域。 OpenGL作为事实上的标准的出现使现在有可能在许多其他平台上提供VGIS功能,从而将其实用性扩展到其他应用程序和用户。 OpenGL已开发为通用图形渲染工具包,将在各种计算机和专用渲染系统上得到支持。有OpenGL的硬件和软件实现。这将使VGIS可以在许多系统上运行,并利用存在的专用图形硬件。本文介绍了OpenGL中VGIS系统的实现以及该系统在驱动Evans和Sutherland Freedom系列图形渲染硬件中的使用。 !25

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